$81,295.2 Million Learning & Educational Toys Market Growth | Rising demand for toys and games drives growth

The rise in the number of game bars, cafes and family entertainment centers around the world is driving the demand for toys and games
PORTLAND, 5933 NE WIN SIVERS DRIVE, #205, OR 97220, USA, January 21, 2022 /EINPresswire.com/ — Global Opportunity Market Analysis and Industry Forecast, 2021-2030
According to a new report published by Allied Market Research, titled “learning and educational toys market By Product Type, Age Group, Sales Channels and Region: Global Opportunity Analysis and Industry Forecast, 2021-2030, The Global Educational and Learning Toys Market was valued at 49,973.1 Million in 2020 and is expected to reach $81,295.2 million by 2030, registering a CAGR of 5.1% from 2021 to 2030.
The increase in the number of game bars, cafes and family entertainment centers around the world is driving the demand for toys and games. These family entertainment centers, gaming bars and cafes are enjoying high popularity and have gained remarkable popularity across the world in the past few years. The rapid expansion of games in cafes encourages children and adults alike to learn new games while connecting for meaningful social interactions. In the United States, more than 5,000 board game cafes were opened in 2016. Moreover, there were more than 700 game cafes in China, and in 2017, about 60 more game cafes were opened just in Beijing. The increase in the number of such cafes and entertainment centers that cater to children and adults helps in generating high revenue for the players operating in the global educational and learning toys market.
Committed industry players are striving to make more environmentally friendly decisions regarding their product portfolio, especially in terms of toy packaging. The actors focus on the minimalist use of plastic in their products. A plethora of initiatives have been launched over the past few years, ranging from the adoption of recycled packaging materials and minimal packaging to the adoption of bio-based plastics instead of their oil-based counterpart. For example, MGA Entertainment introduced a new biodegradable ball as a new product offering in its LOL Surprise! Doll line. Additionally, it also introduced a new line of products from Little Tikes using a blend of recycled resins as the raw material. Another company, Safari Ltd. offers a line of BioBuddi toy blocks, much like Mega Bloks and Lego, which uses sugarcane in the production and manufacture of toys. Such practices adopted by stakeholders pave the way for more sustainable and environmentally friendly products in the future.
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Lucrative Growth Opportunities for Market Players:-
The Asia-Pacific region market provides lucrative growth opportunities for market players. A large consumer base along with increasing consumer disposable income provides lucrative opportunities for market players. This region provides potential opportunities for market players to launch educational and learning toys.
The coronavirus outbreak has had a negative impact on learning and educational toys:-
The COVID-19 pandemic has not only hampered production facilities but also disrupted supply chains such as hardware suppliers and distributors in the global learning and educational toys market, resulting in the loss of business in terms of sales value. The global learning and educational learning and educational toys industry has been deeply affected by the coronavirus outbreak. The outbreak was first observed in China, leading to lockdowns and shutdowns of production activities around the world. Demand for toys and games is expected to decline slightly globally, due to supply chain disruptions and the closure of play schools, children’s play centers and amusements across the world.
The learning and educational toys market is segmented into product type, age group, sales channel and region.
By product type, the global market is categorized into action figures, building sets, dolls, games & puzzles, sports & outdoor toys, plush toys and others.
By age group, it is studied up to 5 years, 5 to 10 years and beyond 10 years.
By sales channel, the market is divided into hypermarkets/supermarkets, specialty stores, department stores, online channels and others.
By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
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Some of the Key Players in the Learning & Educational Toys Market Analysis Include:-
Atlas Games
Clementoni SpA
Goliath Games
Hasbro, Inc.
The LEGO Group
Mattel, Inc.
Ravensburger AG
Tomy Company, Ltd.
Vtech Holdings
Thames and Cosmos.
TABLE OF CONTENTS :-
CHAPTER 1 INTRODUCTION
1.1.Description of the report
1.2. Main benefits for stakeholders
1.3.Key Market Segments
1.4.Research methodology
1.4.1.Primary research
1.4.2.Secondary research
1.4.3.Analysis tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. Key findings
2.1.1. Main impact factors
2.1.2. Main pockets of investment
2.2.CXO perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Definition and scope of the market
3.2. Porter’s Five Forces Analysis
3.2.1. Bargaining power of suppliers
3.2.2.Bargaining power of buyers
3.2.3. Surrogate Threat
3.2.4. Threat of new entrants
3.2.5.Intensity of competitive rivalry
3.3. Market dynamics
3.3.1.Drivers
3.3.1.1. Emergence of games in bars and cafés boosting the market
3.3.1.2.Growth in demand from children and young people
3.3.1.3.Carbon footprint reduction and environment-friendly initiatives to increase market growth
3.3.2. Constraints
3.3.2.1. Customs duties to limit market expansion
3.3.2.2.Growth of digitalization and widespread penetration of smartphones is hampering the educational and learning toys industry
3.3.3.Opportunities
3.3.3.1.Rapid Growth of Online Retail Platform
3.3.3.2. Untapped opportunities in developing markets
3.4. Expenditure analysis
3.5.Supply chain analysis
3.6.Impact of COVID-19
3.6.1.Overview
3.6.2.Dynamics of the post-COVID-19 supply chain
3.7.Regulatory Guidelines/Global Economic Environment on Industry
3.7.1. Product regulations
3.7.1.1. US regulations:
3.7.1.2. European regulations:
3.7.1.3. Chinese regulations:
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David Correa
Allied Analytics LLP
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